The Deliantra MORPG Client
This is the new Deliantra client which was written from scratch
in Perl with C bindings to SDL/OpenGL. It was written to have a more
immersive overall gameplay and to base as ground to implement new
features.
Screenshots:
Screenshots? See on the Screenshot page
Download:
See the Play now! page about the downloads!
Installation notes:
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Windows
To start the client, run the executable, i.e. by doubleclicking on it with your left mouse button or
use the context menu of the right mouse button.
Note: The windows binary might take a while to start (up to some minutes), as it needs to unpack itself
and start up everything it needs.
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GNU/Linux
Please note that you need glibc-2.3 and x-libs with XFT. (For amd64 you will need ia32-libs and a 32bit OpenGL driver, eg. nvidia-glx-ia32)
After downloading you need to make the binary executable like this:
chmod a+x cfplus-gnu-linux-x86.bin
And start it like this (when cfplus-gnu-linux-x86.bin is in the current working directory):
./cfplus-gnu-linux-x86.bin
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Mac OS X
To start the client, just double click on the .dmg image file to open it and start the client.
NOTE: You will need an Intel CPU for this binary, it will not work with PPC CPUs!
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Build from source
If you want to build the client from source there are two ways that
are explained on a different page: Source installation.
For further instructions and informations look at the Help! button on the top!
News:
2008-09-05 Next version of the client: 0.9976 comes with many fixes for Mac OS X,
like some fixed keyboard issues on OS X. Improved the protocol with compression
and fragmentation, leading to more efficent bandwidth usage. Implemented crash
diagnostics, which are sent to the server, for easier debugging. Important fix
with the default resolution, which was too small. Added theming support, with some
basic themes. And some other minor fixes all over the place.
2008-08-27 Version 0.9975 comes with a small fix with the initial resolution and
a carification of the weight/value autopickup option. There is also a Mac OS X
port available now of the client!
2008-08-01 Version 0.9974 comes with smooth scrolling for player movements,
workaround for a possible OpenGL slowdown, and other small fixes and enhancements.
2008-07-07 Some minor fixes and features: IPv6 support, chat tabs have tooltips
again and converted to a new non-blocking API. Also fixed the CPAN distribution.
2008-05-23 Next release: 0.9972. The map cache has been extended a bit to store more
map changes (fixes some minor bugs). Fixed some crashbugs when the client is
logged out and some UI elements were used. The server XML format is now also
supportet in item tooltips. The keyrepeats are ignored now in some conditions.
And crashes when the map cache is corrupted are now prevented. Also the client
configuration is now stored in pretty printed JSON.
2008-05-05 Long time no release, but now we got some fixes for you: Some issues
with the default sort order have been sorted out, some tooltips were fixed,
a long standing bug with the stats tab being empty has been resolved and some GUI
fixes have been done. Also the pseudo-items are now only shown in the inventory
and not the floorbox. Have fun!
2008-03-30 Release of version 0.9970: Reduced documentation memory usage, fixed
the stat gauge tooltips that have gone missing since 0.9966. Fixced a grave bug
with tile id allocation, which effectively disabled the tile cache. And last
but not least: The NPC Dialogs have also been fixed.
2008-03-24 Release of version 0.9967 of the Client: A memory leak was fixed
where the messages in the message window were kept for ever and the client
consumed more and more memory. The highlighting of the chattabs is now red and
not blue. The history handling of the chat input will now not erase the
typed input if the down cursor key is pressed. A keyboard modifier display has
also been implemented, (for example to signal whether numlock is on,
which caused problems under windows). Also a bug with the layout font under
windows has been fixed.
2008-01-19 Another release of the Client, version 0.9965: Some bugs
have been fixed: A race condition was found in the database access and
a bug which crashed the client with nvidia drivers has been fixed.
Some minor bugs in the GUI, the message fontsize and chatbox label padding,
have also been fixed.
2008-01-06 First release in the new year, version 0.9963: Among the
changes are some minor bugfixes, optical tweaks and performance
improvements on the GUI. Some to the user invisible changes were
improvements of the server side widgets and a reimplementation of the
message window to allow to undock chats from the central message window in
future releases.
2007-12-25 Released version 0.9960 with some important fixes in the item animations
and GUI code, along with an API update to a more recent EV version the documentation
had some minor improvements. And last but not least the face loading consumes less CPU.
too.
2007-12-09 Released version 0.9959, main changes were a bugfix of the
audio-jingle playing (sometimes a jingle was played repeatedly if there was no
server-provided music available). Also some debugging hooks were added and
the code was updated to follow API changes in some of the modules used.
2007-11-27 Released version 0.9956, main changes were an improved event loop
for better performance and compatibility under windows,
and the server list has been disabled due to problems with activestate perl.
2007-11-03 Released version 0.9955, Main changes were adjustment of the default
resolution (to 800x600) and making fullscreen the default. The widget extension
system was also officially enabled.
2007-10-14 Released a new binary. Main feature: Rename to 'Deliantra'.
2007-09-02 Finally! We released a non beta version of the client.
The version 0.99 is considered mostly stable and playable now. Changes
from the last release are: Better compatibility with OpenGL drivers,
better face caching, background music and spatial sound effects,
more default keymappings and the item descriptions are in the tooltips
now (eg. in the inventory).
2007-05-09 Big news! There is a Linux binary now too! Get it and play with it! :-)
2007-04-24 Next windows beta with following changes is out:
Better character creation dialog and item descriptions in the inventory
are now in the tooltip rather than spread over the message window.
For older news look at the bottom of this page.
Features:
These are the features that are already implemented and work (minus bugs).
Technical:
- Runs on GNU/Linux and Windows.
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Uses hardware acceleration if it exists (but also runs without as
long as you have OpenGL).
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Windowed/Fullscreen mode in multiple resolutions
with scaling invariant user interface.
- Smoothing and fog of war.
- Very nice font rendering with pango (gtk's font renderer).
- Sound and background music.
- Face prefetching for the game graphics.
- Integrated documentation browser with linking and images.
- Server side widgets (these are server side defined dialogues).
Gameplay:
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A minimap which keeps track of explored territories
and helps you to navigate on the worldmap.
- Easier key binding with the ability to record actions.
- Gained experience is shown in the statusbox.
- Reporting of stat-changes (stats, resistancies and other stuff) in the statusbox.
- Online wiki style help.
- Message window entry with history.
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Command completer, eg. completes 'cbh' to 'cast burning hands', which
eases the input of commands.
- Command repetition with '.'.
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There are tooltips all over the GUI which help a lot.
- Spell list with key-binding shortcuts and tooltip descriptions of the spells.
- Skill list with quick key binding.
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NPC dialog system makes chatting with NPCs a lot easier and
improves overall game interaction.
- Inventory operation shortcuts, like: ignite/thaw, inscribe and rename.
- Healthbars above monsters and players.
News archive
2007-04-22 Another windows beta has been released: A problem with map-ghosting
was fixed and other bugs werde fixed. Also a texture cache workaround for buggy
opengl drivers was implemented (which could reduce the memory leak inside the
driver).
2007-04-14 Another windows beta has been released: Support for smoothing
on crossfire+ servers has been implemented along with the support for the
large 64x64 tileset!
2007-01-25 Next beta released to the world: loads of bugfixes, added
'bind apply ...' to the context menu of the inventory, improved local
database handling, rework of the whole keybindings (much easier now!).
2006-12-03 Released next beta, further bug fixes. Pickup flesh has been implemented too.
2006-11-07 Another beta release: The off-by-one bug in the map displaying has finally been found
and fixed! This hopefully also fixes other problems with the map :) Have fun and please tell us
about your experience with the CFPlus client!
2006-09-29 New beta is out! Changes: minor bugfixes, added documentation and a 'tip of the day' dialog.
2006-09-21 Another update of the cfplus.exe is online now. Changes: Fix in the NPC speech bubble code.
2006-09-20
And again: A new CFPlus beta is out! The ghosts on maps have been fixed, along with other
minor bugfixes. NPC speech bubbles were also added!
2006-08-14
A new CFPlus beta is out! Healthbars are in!!! Players and Monsters now
have a healthbar on top of them, which shows their actual health status.
This renders the 'probe' spell mostly useless, but we will find other ways to
replace it!
2006-08-14
The next CFPlus beta release is out!: Inscription and renaming shortcuts have been
added to the Inventory. The interface got line frames to be more eye pleasing.
On top of that the documentation browser has been greatly improved and the documentation
improved also a bit. And other minor stuff has been implemented and fixed.
2006-07-30
The long awaited beta release! The last bugs we wanted to fix and features we wanted
to add are done and CFPlus is ready for the first more serious testings. Please make sure to read the
documentation and the tooltips if there is something not yet clear. Although the documentation
is far from complete at the moment, it might be helpful.
2006-07-24
Lots of detail work was done now, and there are still some minor issues that
need to be cleared until the client is ready for a beta release. We were working mainly
on the documentation the last two days. There is light on the end of the tunnel.
2006-07-03
Finally: The alpha release! Lots has changed since 2006-06-12 and
we are happy to present the first test release!
2006-06-12
The new NPC dialog system has been added, and character creation
helper dialogs. Along with many other bugfixes and improvements.
2006-06-02
Added pickup configuration. The window titles work again and
some other bugs and enhancements went into the gui toolkit.
Shift-middle click lock/unlocks items in inventory now. First version
of the spell dialog is in and a context menu item has been added to the
inventory to allow to get/drop a specified count of items.
Authors/Contact
The Deliantra Development Team:
95% of the client, stuff like: protocol handling, widget toolkit, OpenGL integration, windows build,
the map, help viewer, all the cool features and all other stuff the user never sees.
Marc Lehmann schmorp@schmorp.de
http://home.schmorp.de/
The remaining 5%, stuff like: client theme graphics, (some) dialogs, key bindings, inventory and some 'concept' code
Robin Redeker elmex@ta-sa.org
http://www.ta-sa.org/
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