Deliantra - the free MORPG
Contribute

Want to contribute?

Do you have a new idea you want to implement? Want to make a new monster? Or a new map? Are you an artist and want to make some nice artwork or graphics? Then you are right on this page!

Some things you have to bear in mind:

  • All things you contribute have to be licensed under GPL.
  • All developers and contributors are investing their free time to improve the game. As all this is non-commercial and therefore, there is no reward we can give, except that you are mentioned in the credits and get the social status of a contributor who improved and helped to build this game.
  • The immediate reward you get is the feeling that you helped the users of this server and the whole game and of course the status as contributor and the mention in the credits.
  • We can't tell what you should do or assign any tasks to you like a company would do. There is, of course, a TODO-list (ask via email or on the irc channel), but we can't and won't force you to work on that. Every developer is free and should do what he likes to do, as it is his free time he investes.
  • Contribution to the game and the server isn't connected in any way to gain DM status. It's essentially up to the server admins of deliantra who becomes DM. The reason for this is that the game development is not directly related to the server. Anyone could run a server and that doesn't imply that all the game developers are automatically Dungeon Master on all public servers.

What to contribute?

It helps if you talk to other developers, for example on the IRC channel, to get an idea of what is needed most at the moment or what isn't currently needed that much. But generally we can't tell you what to do, but we could help you to find ideas of what to do.

If you are not familiar with the code or don't want to contribute code to Deliantra, here is a list what things you could do:

  • Maps:We strongly encourage users to make maps, we wrote an entirely new map editor (see Gtk+ Deliantra Map Editor) to make mapediting more bearable and less tedious. If you want to make maps we recommend to read the map guidelines of the original crossfire: http://crossfire.real-time.com/guides/map/index.html.
  • Graphics:We are in a process of replacing the old tileset by new and nicer graphics (monsters, houses, items, whatever). If you want to make new graphics, please submit an archetype file along with the graphics! If you have improved or redrawn an existing archetype, you can submit the new graphics.
  • Sounds:The sound support of crossfire is a little bit broken at the moment and there aren't many nice sounds yet. However, for the new client, new sounds would be a great addition and would improve the overall atmosphere of the game.

Aside from all that, you can checkout the entire source code from our CVS, get familiar with it and try to find and fix bugs and/or implement other kinds of improvements.

How to contribute?

If you finished some nice maps/graphics/whatever, you should contact the developers. They will help you getting your work into the CVS and online on the game server. Either you send all you have made to support@deliantra.net or you ask for CVS access.

You can also contact the developers, see the Contact page.

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