The Deliantra Server Engine
Here you find the current releases of the Deliantra server engine, resources and maps.
Release: 2.61
Minor bugfix release.
Changes can be reviewed at Changes for 2.61.
Here are some highlights:
- Further improvements on the jeweler skill.
- Fixed crash bug in the 'observe' command.
- Minor improvements in the server distribution.
See the README
for further instructions and requirements!
Release: 2.6
Minor bugfix release.
Changes can be reviewed at Changes for 2.6.
Here are some highlights:
- Balancing and extension of the jeweler skill, making it finally really usable.
- Fixed many little bugfixes in various items and code parts.
- Player kill message was fixed.
- Healing spells were fixed and cost grace again.
- Fixed the cone spells, which could go through walls in some conditions.
- Icecube thawing works again.
- Tutorial was improved to contain clues about chatting.
- Item number decreasing contained a bug, where container stats weren't updated correctly.
See the README
for further instructions and requirements!
Release: 2.56
Minor bugfix release.
Changes can be reviewed at Changes for 2.56.
Here are some highlights:
- An important performance bugfix has been done, and requires a newer version of Coro.
- AnyEvent is used now to manage listening on ports.
- IPv6 support.
- Minor structural changes.
See the README
for further instructions and requirements!
Release: 2.55
Another bugfix release.
Changes can be reviewed at Changes for 2.55.
Here are some highlights:
- Optimized traffic and processing when crossing tiled map boundaries.
- A few fixes in the archs and maps.
- Fixed a crash, when player casts a swarm spell and logged out.
- Fixed that skills remained in the range/combat slots when they were unapplied.
- Locked doors can't be destroyed anymore, as this spoiled some quests considerably.
- Fixed some merge issues with archetypes with different facings.
See the README
for further instructions and requirements!
Release: 2.54
A major bugfix release.
Changes can be reviewed at Changes for 2.54.
Here are some highlights:
- Changed floorbox item ordering to stay in sync with latest client release.
- The jumping skill now gives experience for killing monsters.
- Players couldn't starve in the last relase.
- All spell effects are removed on death now.
- Fixed a crash with treasure generation.
- Applying inventory items works again when levitating.
- Support for larger random maps was implemented.
- Fixed the bones archetype to have the right material.
- Added support for the 'no_drop' map header.
- Fixed per-race starting maps.
- Fixed rounding errors in weight calculation.
- And lots of other small fixes all over the place.
See the README
for further instructions and requirements!
Release: 2.53
A major bugfix release.
Changes can be reviewed at Changes for 2.53.
Here are some highlights:
- Invite messages got some hints.
- Custom skills for items are now corrently saved.
- Fixed ghostitems in the inventory.
- Player starvation gives the correct kill message.
- Mailscrolls are handed out correctly now.
- Bugfixes and enhancements in the random map generator.
- Shops don't make items unpaid which they are not interested in.
- Implemented kill & death statistics.
- And lots of enhancements on the game core.
See the README
for further instructions and requirements!
Release: 2.52
A feature and bugfix enhancement release.
Changes can be reviewed at Changes for 2.52.
Here are some highlights:
- The add/delete/remove/insert and weight logic has been rewritten and cleaned up to prevent ghost items in the players inventory.
- Fixed a crash bug in archetype reloading and an item merge bug related to archetype reloading.
- Portability fixes for FreeBSD.
- Longstanding bug with opened contains has been fixed.
- Party commands now have their own channel tab in the client.
See the README
for further instructions and requirements!
Release: 2.51
A major bugfix and feature enhancement release.
Changes can be reviewed at Changes for 2.51.
Here are some highlights:
- Linking against libgthread was fixed for more thread safety.
- Support for Perl without 64 bit support was fixed.
- Godgiven items are always put into the players inventory now.
- A Go board and stones have been added, to be able to play Go.
- The alchemy spell is now part of the new alchemy spell school.
- Spark shower and destruction spells have been rebalanced.
- And memory management has been improved in many places.
See the README
for further instructions and requirements!
Release: 2.5
A major bugfix and feature enhancement release.
Changes can be reviewed at Changes for 2.5.
Here are some highlights:
- The money has been refactored, 1 gold coin is now worth 100 silver coins, 1 platinum coin is worth 100 gold coins and 1 royalty is worth 100 platinum coins.
- The uuid file format has been changed and is written asynchronously now, fixing possible hiccups in the server.
- Refactoring and cleanup of memory management in the random map generator, fixing a minor memleak.
- Converters no longer accept unpaid items, preventing exploitation of possible bugs in shops.
- Lots of other minor fixes and enhancements, for more information take a look at the Changes file.
See the README
for further instructions and requirements!
Release: 2.42
A minor bugfix and feature enhancement release.
Changes can be reviewed at Changes for 2.42.
Here are some highlights:
- The default experience table has been rebalanced to be more exponential and much easier up to level ~40, then moderately harder.
- Changed attuned/repelled level boni to +-8 from +-2.
- The server wont exit on reload/load errors, but will properly cleanup.
- Fixed a 32bit uncleanlyness in the slice debugging wrapper.
See the README
for further instructions and requirements!
Features:
For a set of new features in comparsion to the old Crossfire project
look on the Differences
page!
Authors/Contact
The Deliantra Development Team:
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